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- Date: 05-09-1996
-
-
-
- -=-=-=-=-=-=-=-=-=-
-
- Muzzle Velocity
-
- DOS Shareware VER 1.02
-
- "The War in a Box"
- by
- Digi4Fun Corp.
-
- -=-=-=-=-=-=-=-=-=-
-
- ======================================================================
-
-
- What you will be missing in the shareware version:
-
- - there is no career mode to play through entire WWII
- - over 50 maps are missing
- - the on-line help doesn't include any illustrations
- - not all sounds are present (e.g. fighters & bombers)
- - some hidden features aren't supported
- - only half of the equipment is available
- - and many more single missions aren't included
-
- All in one, you're just seeing the tip of the iceberg...
-
-
- How to order the full version:
- - just fill out the order form (ORDER.TXT)
-
- =====================================================================
- ===== Notes =====
- =====================================================================
-
-
- Muzzle Velocity is a war simulation, by its nature
- there is a large choice of commands. Start the game
- as Sergeant and work your way up to higher ranks as
- you get used to all commands. If you stick to this rule
- and read the game guide, your effort will be rewarded
- through fun and realistic battles.
-
- WARNING: If you don't read the inbuild game guide,
- no matter how smart you are the computer will beat
- you. READ THE GAME-GUIDE. In the release version you
- can get a print out of the game guide. A Word 2.0 document
- called Muzzle.DOC will be provided.
-
- Buildings in Muzzle Velocity don't take any visible battle
- damage. They are designed this way. Repeat hits on a building
- will destroy them. In that case they disapear. To make a
- war simulation for a PC we had to use real 32bit code, anything
- else would not have worked. Because of this we had to reduce
- the the number of tiles for the buildings.
-
- =====================================================================
- ===== Notes when using DOS 6.XX with the Shareware version =====
- =====================================================================
-
- Installation:
- Make sure that you read the bellow comments before you install
- MV. Otherwise the memory settings for MV will be corrupted
- and could result into poor performance of the game.
-
- Memory:
- To play MV you need al least 12Mb of RAM. However the 3D
- part of the game will only be fast if you have at least
- 16Mb of RAM.
-
- Memory manager:
- When using DOS 6.XX you must use HIMEM.SYS in your Config.sys
- MV needs XMS memory to work, EMS can't be used.
- MV works fine when using QEMM. There are no known problems.
-
- Mouse:
- You must have a mouse driver installed for MV to work.
-
- Smartdrive:
- Because of the large amount of RAM MV needs, your smartdrive
- must be set at 512kb or less. If its larger, MV will crash.
-
- 32bit code:
- MV is a real 32bit code, unlike most other games.
- By definition it needs more memory than the more common
- and slower 16bit games. 32bit code was selected because
- of the large performance gain.
-
- Joystick support:
- MV support any standard analog joystick.
-
- Old Pentium90:
- MV is not affected by the FPU bug encountered on early
- versions of the Pentium90.
-
- Compag:
- Some Compaqs use speakers which are integrated into the
- keyboard. These machines will not be able to use the sound
- engine. You will not have any sound. Also, make sure that
- you use a Compaq DOS, MV will not run on a Compaq using MS
- DOS.
-
- Matrox Millenium:
- If you use such a device on a non Win95 machine, its VESA
- modus will not work. You must install Win95 to make your
- Millenium work right.
-
- =====================================================================
- ===== Notes when using Windows95 with the Shareware version =====
- =====================================================================
-
- Installation:
- You must install MV using Windows95 real DOS mode. Make sure
- that you read the bellow comments before you install MV. Otherwise
- the memory settings for MV will be corrupted and could result
- into poor performance of the game.
-
- Memory:
- To play MV under Windows 95 with-out booting into real DOS
- mode you need al least 32Mb of RAM. Under Windows95 real DOS
- you need at least 12Mb of RAM. However the 3D part of the game
- will only be fast if you have at least 16Mb of RAM.
-
- Memory manager:
- When using Windows95 real DOS you must use HIMEM.SYS in your
- Config.sys MV needs XMS memory to work, EMS can't be used.
- MV works fine when using QEMM. There are no known problems.
-
- Mouse:
- You must have a mouse driver installed for MV to work.
- Check your DOS boot file of Windows95 and make sure that
- you have a mouse driver.
-
- Smartdrive:
- The Smartdrive of Windows95 must not exceed 512Kb. Otherwise
- the memory settings of MV will be corrupted. Normally when using
- Windows95 real DOS, the smartdrive is not installed. Make sure
- that you add it into the DOS boot files.
-
- 32bit code:
- MV is a real 32bit code, unlike most other games.
- By definition it needs more memory than the more common
- and slower 16bit games. 32bit code was selected because
- of the large performance gain.
-
- Joystick support:
- MV support any standard analog joystick.
-
- Old Pentium90:
- MV is not affected by the FPU bug encountered on early
- versions of the Pentium90.
-
- Compag:
- Some Compaqs use speakers which are integrated into the
- keyboard. These machines will not be able to use the sound
- engine. You will not have any sound. Also, make sure that
- you use a Compaq DOS, MV will not run on a Compaq using MS
- DOS.
-
- Windows95:
- A Win95 version of MV is available, this version will work
- fine when Win95 is booted into DOS. The Win95 version will
- only work with 16Mb or ram. MEM must at least return
- 14.9 Mb free.
-
- =====================================================================
- ===== Questions & Answers =====
- =====================================================================
-
- Q: Can't read the CD.
- A: Then you can't read this.
-
- Q: I use a fast AMD or Cyrix chip, but the game will not start.
- A: MV needs at least a 486 to run. Some AMD or Cyrix chips are only
- 386 compatible.
-
- Q: Why are the colors so dark:
- A: MV was developed using Trinitron screens. This means that
- colors were adapted for good screens. Your screen might be old,
- or have poor colors. Use the Gama correction in the Setup to
- get better colors.
-
- Q: I have a fast Pentium, but the frame rate is too slow to play.
- A: You have a slow Graphics adapter. Following adapters work well
- with MV:
-
- ATI Mach 64 ( ALL )
- Matrox Millenium
- Elsa Winner 1000
- or any fast graphics adapter.
-
- Q: I can't start the Vesa modus of the Graphics adapter.
- A: Get an updated Vesa driver for your card from your dealer.
-
- Q: I use a RAM card, but the software won't start.
- A: You must have real RAM.
-
- Q: I have two CD-ROM drives, and after installation MV can't find
- the CD-ROM.
- A: Make sure that you play from the same drive you used during
- installation. If you changed your CD-ROM name ( F: G: etc. )
- install MV again.
-
- Q: Muzzle Velocity will not install on my system, or after it
- installed it does not run at any proper speed. I get "Compressing
- Memory" all the time.
- A: Make sure that you have at least 16Mb of RAM and that your
- smartdrive is not larger than 512Kb. You can use larger smartdrive
- settings if you have more that 16Mb or RAM, however MV will not
- gain much in performance.
-
- Q: I have 32Mb of RAM, can I use RAM above 16Mb.
- A: YES, if you play under DOS. Edit EOS.INI and set the Memory to 24000
- this will result in a substantial performance gain.
-
-